Wednesday, 04 April 2012

  • Democrats don't support evolution.

       Whether you prefer to plant your tongue in your left or right cheek is irrelevant to me so long as you keep it there for the remainder of this article.



        It's quite simple.  Democrats, in no way, support evolution.  They may believe in it.  But they are concerned with doing everything in their power to stop it.  

        Society advances forward both technologically and mentally by the spread of knowledge and intelligence, and really, really good sperm.  Sperm being the wonderful container for which all desirable and undesirable traits are carried from generation to generation.  Spermy, sperm, sperm.

        Aaaaaanyway... Democrats are attacking evolution on two different fronts.  The first being BIG GOVERNMENT.  Of course, nobody likes calling it "big government" since it's such a nasty pair of words, but that is exactly what it means when so much of our daily lives our being regulated.  GRANTED... you may not be surprised after reading my post from a couple days ago that I wouldn't trust the average American with their own life either and understand perfectly the need for such regulation.  This doesn't mean that I think it's GOOD... I just think it's either that, or we go back to Hoovervilles.  The point is though, that BIG EVIL NASTY GOVERNMENT provides an environment that is directly counter to the ideal situation for natural selection to occur.  For our society to move in a forward direction, we NEED the lower-class, uneducated to start dropping like flies as a result of their own mistakes and lack of health.  This of course will remove generations of less than favorable spermies from swimming through less than favorable fallopians.  By requiring health coverage and other regulated benefits that help to directly counter-act the mistakes... the dredges of society are allowed to continue to breed and repopulate the earth with all the speed and rabidness of rabbits, which brings me to...

        THE BIG "A" WORD.  And no, I don't mean automaton.  The legalization of abortion is the single most counter-evolution action that society could possibly take part in.  Not only are the wealthy to middle class who don't have souls (which is most of the upper and middle class) able to pick and choose the very number of children that they have, but are able to mate endlessly without the fear of children at all.  The constant and healthy breeding by carefully choosing a mate based off of looks and intelligence is what drives the evolution process forward.  Without any risk of consequences, people can afford to be a little less choosy.  AND HERE'S THE BEST PART... BECAUSE of the government regulated benefits and healthcare options... it's actually beneficial for the lower class who rely on these packages to have as many children with as many different mates as they can.  Every single child they can get their grubby hands on is another dollar sign.

        In other words, not only are democrats doing everything they can to make a mockery out of Lord God Darwin's discovery of evolution, but they are doing their damnedest to carry it in the very OPPOSITE direction.


        Until next time, good luck with life.

     

Tuesday, 03 April 2012

  • Customer Satisfaction




        Would you like to buy a second pair of shoes today for half price with this, ma'am?

        *woman looks at husband*
        Go grab those ones that you were looking at, hun.

        *man comes back with pair of $70 Dockers*
        Okay, just so you are aware, you will get half price on these girl's sandals, since they are only $20...

        WELL THAT IS ABSOLUTELY RIDICULOUS!!!! 

        *awkward pause*
        I'm sorry ma'am, you get half price on a shoe of equal or lesser value.  Since the most expensive shoe are these Dockers, the sandals will go half price

        It's okay babe, I don't need these

        THAT IS EXACTLY WHY WE DON'T SHOP HERE

        *me, thinking that they are shopping here right now*
        Because we only give half price on the cheaper pair?  Otherwise people would buy a $5 pair and a $100 pair and get 50 dollars off...

        IT'S JUST UNBELIEVABLE  AND YOU NEVER HAVE THE SIZE WE'RE LOOKING FOR

        If we don't have your size, we can send it straight to your house in only 3-4 days at no cost.

        WE ARE NEVER SHOPPING HERE AGAIN!

        Is there another store in town that offers buy one, get one half price all year long and gives you the more expensive one at half off?

        I AM NOT GOING TO ANSWER THAT.

        *completes purchase*



        Thank you ma'am, have a nice day.







        Until next time, good luck with life.

        P.S.  @Slicy still wondering what your BNet name is, we should totally hit it up sometime.

     

Saturday, 31 March 2012

  • Seeing People in a Different Light



    I would have to say that my transition into an almost full-blooded cynic has been a pleasant one. I legitimately enjoy the feeling of knowing that the vast majority of people that I come across on a daily basis are either incredibly stupid, or are otherwise just not fully conscious of the world around them. This is in stark contrast to my philanthropic wife who looks for any hint of good that she can find in a person (probably why she's still with me), but nine times out of ten, I just don't see it. I feel like Lot living in a world of Gomorrah and can't even find five good men.

    The most redeeming aspect, though, of this train of thought, is that the people that I DO come across whom I find to be respectable for some reason or another, are all the more refreshing to interact with. I am a big fan of not desensitizing myself to the point of numbness created by enjoying "every little detail" of life and the people in it, because when I do see the bright spots, I feel that it makes them all the brighter.

    I find this comparable to making a pencil sketch (my absolute favorite form of art) that includes some form of light source, be it a bulb, or candle, or a star. With a pencil and paper, it is literally impossible to DRAW light. All you can do is NOT draw it. Focus on the light as the brightest item on the page, thus making it effectively blank, and then grey-scale all of your other objects based on this contrast.

    If I want to truly see the best of what people have to offer, I have to make them the brightest part of my "drawing" and grey-scale everybody else back accordingly. I feel like this helps me look at the bigger picture more accurately. I, of course, don't mean that in any way as a racial metaphor. Mind you, there are lots of good people in the world, but just as drawing often has more than one light source; there are just so many more less redeeming people in my eyes, and these are the people that fill in the rest of my picture of society and the world. I feel like if I tried to be less than cynical, I would just be looking at a blank canvas.

    I realize that this is not the most Christian way of viewing other people, but we all have our sins. Mine just so happens to be being a bad person.



    Until next time, good luck with life.


    P.S. Did I use the semicolon correctly?

Friday, 30 March 2012

  • The future of multiplayer video games.



    I recently read a very excellent blog post by Mr. Andrew Reiner, the executive editor for GameInformer magazine, concerning his opinion of the current state of multiplayer gaming, with regards specifically to progression outside of the field of battle (in terms of leveling up or collecting items). He states, rather bluntly, that he feels that Mass Effect 3's system will be representative of what the future of multiplayer gaming holds. While I have yet to play ME3's multiplayer that many of my friends have been raving about (which I'm sure is fantastic), I feel that based on Mr. Reiner's description of what he feels is so compelling about it (which I will not describe here in detail, since he has already done a fine job), I can only say that I hope that when it comes to progressing multiplayer in a way that retains the gamers attention and facilitates replay value (which is the target of his sentiments), that developers are better than that.

    Like Reiner, I too am beginning to feel somewhat of a disconnect in terms of the replay value of games. When I was a child, the household that I grew up in did neither support, nor condone the use of video games until I was much older when compared to the majority of my peers, so the few games that I did have access to, I played, and played, and played, and played. The same type of game that could be worth 12 total hours of my time today, I likely squeezed 80+ hours out of back then. Now granted, being an adult, a husband, and a father could very easily account for my significantly shorter attention span when it comes to a game's longevity, but believe me when I say that I still play games far too much (just ask my wife). But beyond this, lately I have noticed that my lack of desire to play the same game, over and over again, is being catalyzed by the game's lack of a solid method of compelling me to do so.

    Back to Reiner's article, he points to the drawing point of multiplayer in Mass Effect 3 to be a card-based collection system that occurs after a match is over that serves two-fold as both a means to acquire better weapons and gear for your next mission, as well as a fix to cure the itch ingrained within every homosapien to collect stuff. And let's face it, this does sound like a really fun system that any multiplayer game should have, because really, who doesn't like collecting random stuff and getting more powerful while they do it. This has been a core mechanic of video games since the history of both video and games, and I welcome the evolution of it that we are beginning to see today. HOWEVER, this still doesn't really solve the overall problem. Don't worry, I'm getting there.

    One more, important piece of setup before I reach my dramatic point (which has been somewhat brow-beaten already) is the need to discuss the current console generation's use of achievement/trophy systems. Almost every game out there right now uses these systems that are quite literally meaningless, imaginary awards based off of certain milestones or feats performed in the games. These are slowly, but surely, turning even the most die-hard of us nay-sayers into what is being termed an "achievement whore" - somebody who is literally addicted to collecting as many of these things as is humanly possible. At first blush, this seems like an excellent solution to a gamer seeking to maximize his replay value out of his purchase. However, through my own experience, I have noticed that with most games, this creates one of two glaring problems. Either it will cause the gamer to continue playing a game long after he continues to find it fun, or the game will still be enjoyable, but he will have already collected all the possible achievements and no longer find playing the game to be "productive". I put productive in quotes because if you describe playing a game as a form of productivity, than there are some more pressing issues at hand.

    So now, after all of this setup, I get to the real meat and potatoes, and I'm sorry for taking so long to get there. For finding a true solution to the future of multiplayer (which is where the answer to maximizing replay value lies) you must first ask a question: Why is it, that in any other form of competitive entertainment, namely sports or board games, does the replay value stretch to nearly infinity? What do I mean by this? It's simple, take professional baseball, the sport is close to 200 years old, and despite the occasional rule change, it remains largely the same, and is more popular today than it has ever been. There is no Baseball 2, or Baseball: Modern Warfare. It's just baseball, year, after year, after year. Same can be said for Monopoly (there are different editions, but it's all the same game), basketball, scrabble, or even Uno. How come I can buy a chess board once in my life, and never feel the need to upgrade it every single year, but I can't play the same video game for more than a month? I think I have thought up the answer. Achievements, collectibles, experience points, all these things are great, and I welcome them in all my games, but every single one of them are limited. They run out. You reach the highest level, you collected all the trophies, you have every weapon in the game. You beat it. The single-solitary issue with the replay value of video games is that you can beat them. When was the last time you heard somebody say that they beat the sport of baseball or that they beat the game of chess? These are things that cannot be beat, only the competition. Multiplayer gaming needs to shift its focus to be more about this. Oh, I lost a round of Team Fortress 2, but look, I double rocket jumped while eating a sandwich and got the achievement for that. The fact that there were other people you were playing against is simply a means to an end.

    Lately, I've gotten back into an old love of mine: StarCraft. StarCraft is the largest e-sport in the world, meaning there are literally people that make far more money than you or I by playing this game professionally. Sure, there are actually several hundred achievements you can unlock for your profile when you play this game, but I can honestly say that after playing a few matches a night for several months now, that this is the first game where I feel like I am collecting achievements as a reward for successful competition, not competing so that I can get more achievements. And what's better, is that literally every single person that plays online is placed into divisions and given rankings within that division, with the goal of becoming good enough to ascend into the next divisional tier. When does this end? Once you reach the Grand Master division, which only the top 200 players in the world get to enter, and at which point you should start considering doing it professionally. In other words, it has almost infinite replay value. It's not a perfect system, but that is what I hope the true future of multiplayer is.

    In a sense, Mr. Reiner could be quite correct. The collect-a-thon style that is evolving in Mass Effect 3 JUST MIGHT BE the future of multiplayer, but that doesn't mean that I think that it SHOULD be. If the real concern here is that we want something to continue to pull us into a game long after we have "beaten it", it will take a focus on the competitive, human versus human, aspect of it. Skill ceilings that can't be reached, a constant desire to be better, and constantly another person, not a carrot, dangling just in front of you, taunting you and teasing you to beat them. That's the competitive human nature... and THAT is where the future of multiplayer games needs to be headed.







    Side note: To all my hundreds of Xanga subscribers on here who have likely died off due to my inactivity, I can't promise that I'm back... but I might be. I miss you guys, and I miss this place.

    Until next time, good luck with life.


Monday, 18 January 2010

    • Name: Love Train
    • Gender: Male
    • Member Since: 11/18/2005
    • True Lifetime

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